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Introduction: Paradigms, Metaphors, Images, and Myths

A paradigm is a mental model of something – a helpful way of grasping its essentials. Although the term “new paradigm” is much overused, the open source approach to software development definitely merits this description – old mental models simply do not apply to this emerging industry.

In the preface to his 2005 O’Reilly book Producing Open Source Software, Karl Fogel says, “...I have slowly come to the conclusion that [open source] software is sui generis.” Sui generis is a Latin term which is usually translated as “of its own kind” or “unique,” but I would suggest that “in a class by itself” is appropriate here.

If one’s familiar mental models simply don’t apply to open source software, what’s a good way to start to grasp its nature? One approach is to employ a metaphor that, if it does not fully capture the essentials of open source software, at least illuminates some important aspects of it.

The “Oceania” metaphor I develop here (in a narrative prose style that no doubt will remind some readers of the original “Adventure” text-based computer game) is composed of a series of images chosen with some care. In his 1993 book The Heart Aroused, poet and business consultant David Whyte discusses the role of images and myths in everyday life, including people’s professional activities. Images in particular are important because they invoke the imagination.

Larger and more powerful than images are myths. If there’s a myth that’s appropriate to this particular new paradigm, some of the more ardent proponents of open source software might seek one along the lines of the plot of the sixth Star Trek movie, “The Undiscovered Country,” in which powerful opposing forces unite in an attempt to preserve the status quo in the face of a threatening change in the fundamental nature of their universe. A relevant historical account with mythic undertones might be that of Captain James Cook’s voyages of discovery to chart the regions of the Pacific that we today call Oceania.

 

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